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  • C++ 85.6%
  • Nix 7%
  • Just 4.8%
  • CMake 2.6%
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2026-08-08 18:27:46 +02:00
.vscode Updated early example to use Hephaestus module. 2025-01-23 23:29:36 +01:00
atlas@1e0c72a169 update atlas 2026-06-17 23:44:30 +02:00
include Update daedalus.h/c-pp to work with latest changes from heph-perf in 2025-06-19 14:33:36 +02:00
src update daedalus to match atlas & add a free func / lamda split for benchmarking 2026-08-08 18:27:46 +02:00
.gitignore Remove all conan stuff, using nix now instead. Add the ability to build 2025-02-18 00:34:16 +00:00
.gitmodules Add atlas submodule 2024-11-14 21:55:00 +01:00
AtlasModules.cmake feat: Enable iris module and remove hephaestus test cases. 2025-06-22 02:12:12 +02:00
CMakeLists.txt fix: handle vulkan (moltenvk) loading on darwin 2026-08-08 18:25:34 +02:00
flake.lock update flake and make sure daedalus compiles with latest changes from atlas 2026-06-10 01:14:17 +02:00
flake.nix fix: handle vulkan (moltenvk) loading on darwin 2026-08-08 18:25:34 +02:00
justfile feat: migrate from Makefile to justfile 2026-08-08 18:24:46 +02:00
README.md Update readme 2024-06-09 15:45:37 +02:00

Daedalus

Overview

Daedalus is a simple Space Invaders-style game created to test and drive the development of Atlas. It serves as a trial project to experiment with the core features and modules of Atlas.

Purpose

The primary purpose of Daedalus is to:

  • Validate the functionality and stability of the Atlas engine.
  • Provide a practical example of integrating various Atlas modules.
  • Facilitate rapid iteration and testing of engine features.