Tweak ghostty shaders
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1 changed files with 5 additions and 5 deletions
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@ -64,11 +64,11 @@ vec4 saturate(vec4 color, float factor) {
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}
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vec4 TRAIL_COLOR = iCurrentCursorColor;
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const float OPACITY = 0.3;
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const float DURATION = 0.3; //IN SECONDS
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const float FADE_DURATION = 0.3;
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const float MAX_TRAIL_LENGTH = 0.4;
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const float TRAIL_HEIGHT_FACTOR = 0.4;
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const float OPACITY = 0.5;
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const float DURATION = 0.4; //IN SECONDS
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const float FADE_DURATION = 0.4;
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const float MAX_TRAIL_LENGTH = 0.5;
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const float TRAIL_HEIGHT_FACTOR = 0.5;
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void mainImage(out vec4 fragColor, in vec2 fragCoord)
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{
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