Tweak ghostty shaders

This commit is contained in:
Martin Larsson 2025-09-21 12:31:25 +02:00
parent e20321245c
commit e75e63d4fe

View file

@ -64,11 +64,11 @@ vec4 saturate(vec4 color, float factor) {
}
vec4 TRAIL_COLOR = iCurrentCursorColor;
const float OPACITY = 0.3;
const float DURATION = 0.3; //IN SECONDS
const float FADE_DURATION = 0.3;
const float MAX_TRAIL_LENGTH = 0.4;
const float TRAIL_HEIGHT_FACTOR = 0.4;
const float OPACITY = 0.5;
const float DURATION = 0.4; //IN SECONDS
const float FADE_DURATION = 0.4;
const float MAX_TRAIL_LENGTH = 0.5;
const float TRAIL_HEIGHT_FACTOR = 0.5;
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{