From e75e63d4feb298237e0aec5e1d7b11cd3ba92cbc Mon Sep 17 00:00:00 2001 From: Martin Larsson Date: Sun, 21 Sep 2025 12:31:25 +0200 Subject: [PATCH] Tweak ghostty shaders --- ghostty/shaders/cursor_smear.glsl | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/ghostty/shaders/cursor_smear.glsl b/ghostty/shaders/cursor_smear.glsl index d0b5b17..6a72520 100644 --- a/ghostty/shaders/cursor_smear.glsl +++ b/ghostty/shaders/cursor_smear.glsl @@ -64,11 +64,11 @@ vec4 saturate(vec4 color, float factor) { } vec4 TRAIL_COLOR = iCurrentCursorColor; -const float OPACITY = 0.3; -const float DURATION = 0.3; //IN SECONDS -const float FADE_DURATION = 0.3; -const float MAX_TRAIL_LENGTH = 0.4; -const float TRAIL_HEIGHT_FACTOR = 0.4; +const float OPACITY = 0.5; +const float DURATION = 0.4; //IN SECONDS +const float FADE_DURATION = 0.4; +const float MAX_TRAIL_LENGTH = 0.5; +const float TRAIL_HEIGHT_FACTOR = 0.5; void mainImage(out vec4 fragColor, in vec2 fragCoord) {