source=~/.config/hypr/macchiato.conf # Environment variables for nvidia env = LIBVA_DRIVER_NAME,nvidia env = XDG_SESSION_TYPE,wayland env = GBM_BACMEND,nvidia-drm env = __GLX_VNEDOR_LIBRARY_NAME,nvidia env = WLR_NO_HARDWARE_CURSORS,1 # Monitor setup # monitor = DP-1,3440x1440@240,0x0,1,bitdepth,10 # Screenshots using grim doesnt support 10 bit color as they become a different format :S monitor=DP-1,3440x1440@240,0x0,1,bitdepth # Setup workspaces on boot exec-once = [workspace 1 silent] alacritty exec-once = [workspace 2 silent] firefox # Mandatory OS build blocks exec-once = dunst # Notification manager exec-once = /usr/lib/polkit-kde-authentication-agent-1 # Provides support for non-priveleged processes to talk to priveleged ones. exec-once = waybar # Hyprpaper $randomize_wallpaper = sh ~/.config/hypr/hyprpaper_set.sh 2 exec-once = sh ~/.config/hypr/hyprpaper_preload.sh exec-once = hyprpaper exec-once = $randomize_wallpaper # Bindings bind = ALT, SPACE, exec, fuzzel -w 56 --line-height 24 -x 20 -P 8 -b 24273af6 -t cad3f5ff -m ed8796ff -s 363a4ff6 -S a6da95ff -M ed8796ff -B 2 -r 12 -C 181926ff -f "JetBrainsMonoNL Nerd Font Mono" bind = ALT, S, exec, grim -g "$(slurp -d)" - | wl-copy $default = SUPER $resize = SUPER SHIFT $move = SUPER CTRL bind = $default, K, killactive bind = $default, Space, togglefloating bind = $default, S, fullscreen bind = $default, Q, workspace, 1 bind = $default, Q, exec, $randomize_wallpaper bind = $default, W, workspace, 2 bind = $default, W, exec, $randomize_wallpaper bind = $default, F, workspace, 3 bind = $default, F, exec, $randomize_wallpaper bind = $default, P, workspace, 4 bind = $default, P, exec, $randomize_wallpaper bind = $default, B, workspace, 5 bind = $default, B, exec, $randomize_wallpaper bind = $default, J, workspace, 6 bind = $default, J, exec, $randomize_wallpaper bind = $default, L, workspace, 7 bind = $default, L, exec, $randomize_wallpaper bind = $default, U, workspace, 8 bind = $default, U, exec, $randomize_wallpaper bind = $default, Y, workspace, 9 bind = $default, Y, exec, $randomize_wallpaper bind = $default, M, movefocus, l bind = $default, N, movefocus, d bind = $default, E, movefocus, u bind = $default, I, movefocus, r bind = $resize, M, resizeactive, -40 0 bind = $resize, N, resizeactive, 0 40 bind = $resize, E, resizeactive, 0 -40 bind = $resize, I, resizeactive, 40 0 bind = $move, Q, movetoworkspace, 1 bind = $move, W, movetoworkspace, 2 bind = $move, F, movetoworkspace, 3 bind = $move, P, movetoworkspace, 4 bind = $move, B, movetoworkspace, 5 bind = $move, J, movetoworkspace, 6 bind = $move, L, movetoworkspace, 7 bind = $move, U, movetoworkspace, 8 bind = $move, Y, movetoworkspace, 9 bind = $move, M, movewindow, l bind = $move, N, movewindow, d bind = $move, E, movewindow, u bind = $move, I, movewindow, r general { border_size = 2 gaps_in = 16 gaps_out = 10, 20, 20, 20 col.inactive_border = $mantle col.active_border = $maroon resize_on_border = true layout = master } master { new_is_master = false allow_small_split = true mfact = 0.5 } decoration { rounding = 8 active_opacity = 0.95 inactive_opacity = 0.875 fullscreen_opacity = 1.0 drop_shadow = true shadow_range = 8 shadow_render_power = 4 col.shadow = $crust col.shadow_inactive = $mantle dim_inactive = true dim_strength = 0.1 # screen_shader = examples/screenShader.frag blur { size = 2 passes = 3 ignore_opacity = true xray = true contrast = 4 } } input { force_no_accel = true scroll_method = on_button_down scroll_button_lock = true scroll_factor = 0.5 follow_mouse = 2 } misc { disable_hyprland_logo = true disable_splash_rendering = true background_color = $flamingo #vrr = 1 - This doesn't seem to play nicely with NVIDIA GPU's :( focus_on_activate = true } binds { # pass_mouse_when_bound if disabled, will not pass the mouse events to apps / dragging windows around if a keybind has been triggered. bool false # scroll_event_delay in ms, how many ms to wait after a scroll event to allow to pass another one for the binds. int 300 # workspace_back_and_forth If enabled, an attempt to switch to the currently focused workspace will instead switch to the previous workspace. Akin to i3’s auto_back_and_forth. bool false # allow_workspace_cycles If enabled, workspaces don’t forget their previous workspace, so cycles can be created by switching to the first workspace in a sequence, then endlessly going to the previous workspace. bool false # workspace_center_on Whether switching workspaces should center the cursor on the workspace (0) or on the last active window for that workspace (1) int 0 # focus_preferred_method sets the preferred focus finding method when using focuswindow/movewindow/etc with a direction. 0 - history (recent have priority), 1 - length (longer shared edges have priority) int 0 # ignore_group_lock If enabled, dispatchers like moveintogroup, moveoutofgroup and movewindoworgroup will ignore lock per group. bool false # movefocus_cycles_fullscreen If enabled, when on a fullscreen window, movefocus will cycle fullscreen, if not, it will move the focus in a direction. } opengl { nvidia_anti_flicker = true }