Tweak shader settings for ghostty, make it less annoying.
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3 changed files with 21 additions and 18 deletions
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@ -44,7 +44,7 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord) {
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vec4 c = texture(iChannel0, uv + s.xy * step);
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float l = lum(c);
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if (l > 0.2) {
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color += l * s.z * c * 0.0075;
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color += l * s.z * c * 0.0035;
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}
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}
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